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Just emptying the appmanifest file doesn't work: I figured the appmanifest might repopulate itself with the right values, but it doesn't.
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The " Clear download cache" after renaming the download folder (to keep the files it had already downloaded) didn't help. It did show the new size, but still no dice - the download was stuck at 0%. I deleted the value of BytesToDownload again, looked up the size of the game in the download folder, and pasted both in the right places (without the commas). This process probably needs info from the appmanifest as well. Then I tried to " Verify the integrity of the game files", but it didn't work. I could click the 'Update' button to continue the download, but it simply wouldn't download anything. I removed the values for LastUpdated, SizeOnDisk and BytesToDownload, and restarted Steam.
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acf file of a game I knew had successfully finished, and renamed it to appmanifest_.acf to correspond with the game I was trying to install (so ' 356190' in the case of Middle Earth: Shadow of War). Starting the download again (by clicking 'Install' in the Steam Library) I got the same " You do not have enough disk space" warning (it would actually have continued where it had left off, recognizing the files in the download folder, when I tried it with a smaller game).

I opened up Steam again, but it (logically) didn't recognize the game having been partially downloaded. acf file, to see how Steam would react, and to duplicate your situation. I checked to see what files were modified/created based on the game's Steam ID, and found (unsurprisingly) the appmanifest_.acf file (in the Steam\steamapps folder), which contains integers that tell Steam what game has what status and can be found where (the same file user l3l_aze refers to in their answer). On one of my disks I had little space left, so I started downloading a game that was at least half that size, paused it after a few seconds, and quit Steam. I'm not sure what values are strictly necessary to change.īelow is the route I took to arrive to this conclusion. This worked for me after testing out a similar scenario. Remove the values from the InstalledDepots and MountedDepots section.TLDR create or modify your current game's appmanifest file (in your case appmanifest_356190.acf) in your Steam\steamapps folder, and adjust the following values: In which file does something like that reside, and how do I edit it? I'm looking for a different method Steam must have the list of installed games stored somewhere. Then you shut down Steam, move the game back and resume the download, and Steam HOPEFULLY recognizes the game and everything is great again, except you lost four hours moving 150GB around like an idiot. One method I'm thinking of is to move the game to another drive (if you own one) and then start the download again. However, since the game takes over half of the size of the SSD, I cannot make room to have enough room to install it twice, not to mentioned I barely managed to make enough space to install it once. Now, Steam gets screwed in some way and no longer detects your game as installed.
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It's a large game, full install takes up over 152GB.

You install Middle Earth: SoW on your 256GB SSD.
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But before Steam even attempts to install/detect a game, it will first check if you have enough of free room on the storage device you're trying to install the game to. I know that if you just run the install with the game present Steam does all the work for you.
